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University Course · George Mason University

UX Research and Design

Frame a useful design problem, identify user goals, and ask interview questions that reveal behavior rather than invite assumptions.

Who It Serves

Students learning to ground digital design decisions in user needs.

What Learners Explore

Frame a useful design problem, identify user goals, and ask interview questions that reveal behavior rather than invite assumptions.

Teaching Approach

The learning sequence moves from defining the problem to setting goals and asking better questions. It gives students a basis for explaining why a design decision serves someone, and for revising it when research challenges an assumption.

A Framework in Practice

Problem-Framing Exercise

Connect a user’s need, a persona, and an insight in a concise problem statement. Define the intended value of a solution, then use the top-five-goals worksheet to turn that framing into scenarios that can be explored and tested.

Selected Teaching Slides

A glimpse
inside the learning.

Selected excerpts from the teaching materials. Select a slide to view it at full size.

UX Design Boot Camp — UX Research and Design teaching materials
UX Design Boot Camp
Digital Design Examples — UX Research and Design teaching materials
Digital Design Examples
Human-Centered Design Process — UX Research and Design teaching materials
Human-Centered Design Process
Surveys and Stakeholder Research — UX Research and Design teaching materials
Surveys and Stakeholder Research
Research Synthesis and Personas — UX Research and Design teaching materials
Research Synthesis and Personas

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